{"id":27052,"date":"2022-02-22T09:31:00","date_gmt":"2022-02-21T20:31:00","guid":{"rendered":"https:\/\/nzie.ac.nz\/?p=27052"},"modified":"2022-11-04T14:38:08","modified_gmt":"2022-11-04T01:38:08","slug":"blog-digital-learning-day-2022","status":"publish","type":"post","link":"https:\/\/www.nzie.ac.nz\/blog-digital-learning-day-2022\/","title":{"rendered":"World Digital Learning Day 2022. How to improve online learning."},"content":{"rendered":"\t\t
The opportunity to learn digitally online is rapidly changing the traditional education industry. With the rise of digital connectivity, via the internet, combined with evolving technology, accessing education online has never been easier. While there is a variety of digital courses<\/a> at your fingertips online, some course providers outshine others. Especially relevant when digital tools are taken into consideration to improve the learners’ experience.<\/p> In celebration of Digital Learning Day<\/strong>, we wanted to share insights from NZIE\u2019s very own \u2018Digital Learning\u2019 Expert Emily Cordwell. In this article, we showcase some of Emily\u2019s knowledge and findings gained through her Masters in Digital Education<\/a>. Also, how to combine formal educational practices, in a digitally connected environment, to enhance the student experience. Furthermore, we touch on how to be inclusive to different types of learners through the use of online tools and gamification strategies.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t Digital Learning Day<\/a>\u00a0is\u00a0an initiative created by\u00a0All4Ed<\/a>\u00a0to celebrate the use of digital tools and technology in education. In accordance to\u00a0Rev<\/a>\u00a0this day is used to highlight and recognize forward-thinking strategies and innovative ways to engage students. In addition to, showcasing how leaders around the globe are digitally enhancing online learning experiences.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t Emily Cordwell<\/a> (previously Emily Keal) is a Tertiary Educator and Digital Marketer. After previously managing and tutoring on the Digital Marketing Programme<\/a> Emily is now the educational product development manager for NZIE<\/a>.<\/p> Emily has a passion for education and making it accessible for all, using the latest advances in digital technology. Currently, through her Master\u2019s in Digital Education studies, Emily is focusing on student retention and engagement in online learning.<\/p> \u201cDigital Learning is an area of real interest for me as it combines my passion for all things Digital, whilst looking at how this is affecting one of the oldest industries; Education.\u201d<\/em><\/p><\/blockquote>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t Blooms Taxonomy is a framework used to define 6 different levels of human cognition. Most of all developed to help both educators and students how to structure their learning journey.<\/p> Bloom\u2019s Taxonomic Pyramid from Buffalo Education<\/a><\/em><\/p> Blooms Taxonomy is used best for developing learning outcomes for educational curriculum. Generally, it is best to incorporate a good mix of the 6 cognitive complexities so you can appeal to different types of learners throughout their education journey. Subsequently, learners can build up lower-level cognitive skills like remembering. Then reach higher-level cognitive skills like creating. Which include more complex and involved tasks.<\/p> If you\u2019re looking for ways to include the Blooms Taxonomy theory within;<\/p> Then refer to the diagram below – developed by NZIEs Digital Learning Expert Emily.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t Bloom\u2019s Taxonomy of technologies by Emily Cordwell<\/a><\/em><\/p> Hopefully, the above examples can inspire you to explore ways to add a variety of tools to your online learning.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t Gamification is the use of game design elements in a non-game context. Additionally, the purpose of infusing a gamification programme is to increase participation and engagement to deepen student understanding. For instance, some game-like element examples are leader boards, competitions, rewards and badge trophies.<\/p> Infusing gamification into digital learning is a great way to modernise education for the digital era. Moreover, gamification in education can improve student motivation and learner engagement. Additionally, whole class participation in gamification can be a great way to be inclusive of different learners and their background knowledge. Because together learners can come out of the same game with a shared understanding of the learning outcomes through experience.<\/p> In accordance with The Edvocate<\/a>, gamification stimulates the brain’s reward and pleasure centre. For instance, when a person wins or receives positive feedback, it activates the brain’s pleasure circuits to release dopamine.<\/p> Reward-related signals have been reported to promote the storage of new information into your long-term memory. Which is great for learners needing to retain a lot of knowledge and practice skill-based learning, too.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t Hex Invaders<\/a> is a game that helps players tap into the \u2018remembering\u2019 category of cognitive thinking. Commonly, website designers memorise different colour codes (hex codes) to select the colours they want to choose for an element. To clarify, hex codes are based on the combination of Red, Green, and Blue variations. Where the colour intensity ranges from 0 (no colour) to F (all the colours). For example, for the hex code colour of #00ff00, there is no red or blue, but all the green.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t The goal of the game Hex Invaders is to destroy the invader that matches the supplied hex code at the top of the screen. 352 Inc.<\/a> came up with Hex Invaders as a fun way to learn and understand what hex codes are and how they work.<\/p> Pixact.ly<\/a> is another game that taps into the \u2018remembering\u2019 cognitive category. But also crosses over to the \u2018applying\u2019 and \u2018creating\u2019 sections, too. Firstly this game requires players to use their memory to recall sizes. In addition to applying their knowledge on pixel sizes. And also drawing to create boxes based on dimension requests. To sum up, the game was developed to be an online tool that tests how well you know your pixels. Seems great for visually understanding pixel sizes on screen.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t Draw a box that matches the dimensions given at the top of the screen. Next, receive a score based on how close you are to being pixel perfect. Finally, the lower you score the better.<\/p>What is Digital Learning Day?<\/h1>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t
Who is Digital Learning Expert Emily Cordwell?<\/h3>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t
6 different ways people learn and how to support them.<\/h3>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
Introducing Blooms Taxonomy<\/strong><\/h4>
What is Blooms Taxonomy used for?<\/h3>
How to include Blooms Taxonomy from a Digital Perspective<\/h3>
Examples of Digital tools for each of the 6 cognitive complexities:<\/h3>
How to infuse fun into Digital Learning with Gamification<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t
What is Gamification?<\/h3>
Why Gamification and Digital Learning?<\/h3>
3 Gamification Examples of Games for Digital Learning<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t
1. Hex Invaders<\/a><\/h3>
How to play:<\/strong><\/h4>
2.<\/strong> Pixact.ly<\/a><\/h3>
How to play:<\/strong><\/h4>
3. The Shape Type<\/a><\/h3>